Overview
Billboard key visuals for BMW 7 Series and X7 across the Gulf. Shot in front of an LED volume at Pixojam Virtual Production. I supervised the virtual production and delivered high-res composited images using Unreal Engine renders and on-set photography.

My Role

  • Virtual Production Supervisor on set

  • Unreal Engine environment artist for 2 of the 5 scenes

  • Compositing of all key visuals

  • Retouch direction and final polish

Brief
Create premium automotive visuals that feel cinematic and location-authentic while keeping a fast VP workflow for stills. Output must be billboard ready.

Approach

  • Built and adjusted five Unreal Engine environments. Two scenes created from scratch, the rest customized for scale, light, and camera.

  • Matched LED wall content to the on-set lighting plan. Managed color match between LED, car paint, and camera pipeline.

  • Captured photography in front of the LED with controlled reflections and shadow continuity.

  • Composited the photographed vehicles with high-resolution Unreal renders. Final retouch to unify reflections, tire contact, and sky.

Compositing & Retouch

  • Primary comp and integration handled by me across all KVs

  • Retouch support by Dawn Marie Jones and Mohammad Pirsalami under my direction

  • Delivery at billboard resolution with clean masks, reflection control, and consistent grade

Deliverables

  • Nearly 18 key visuals prepared for OOH and print

  • High-res layered masters plus flattened print-ready files

Tools
Unreal Engine 5, Photoshop, Camera RAW, HDR reference capture, on-set VP workflow

Credits

  • Photography: Benedict Campbell

  • Director and DOP: Andres

  • Virtual Production Studio: Pixojam Virtual Production

  • CEO: Azin Samarmand

  • VP Supervision and UE Environments (2 scenes): Hamed Tayebi

  • UE Environments (3 scenes): Hugo Weichert

  • Compositing: Hamed Tayebi

  • Retouch Support: Dawn Marie Jones, Mohammad Pirsalami

  • Colour Management Pipeline: Michael Lagerway

Result
Consistent, premium automotive visuals that feel photographed on location while enabling tight timing and repeatable setups inside the LED stage.

AI vs Real Shoot Compositing for Key Visuals

AI images can look incredibly real on a phone or laptop. For web and social, they work well. For large-scale print and magazines, quality limits show up fast.
On this campaign we used real photography in front of the LED volume, then I composited the cars with high-resolution Unreal Engine environments. This approach delivers clean edges, accurate reflections, and files that stand up to print.

Why real shoot + compositing wins for print

Resolution really matters. Most AI generators export at 1K–2K and their built-in upscalers take you to roughly 4K on the long edge. That is fine for web and social, but it collapses when you go big.

Billboard math – what you actually need

  • 6×3 m (48-sheet): about 4724×2362 px at 20 ppi, 7087×3543 px at 30 ppi.

  • 12×3 m (96-sheet): about 9449×2362 px at 20 ppi.

  • Spectacular 30 m wide: ≈23,622 px wide at 20 ppi, ≈11,811 px at 10 ppi.

  • Magazine double-spread (17×11 in at 300 dpi): 5100×3300 px.

  • A3 poster (300 dpi): 4960×3508 px.

Compare with a 4K AI image

  • 4K width = 3840 px.

  • At 30 ppi that prints only ≈3.25 m wide.

  • At 20 ppi it reaches ≈4.88 m wide.

  • For a 6 m board it already falls short, and for 12–30 m boards it is dramatically undersized. Upscaling further often adds softness, ringing, and banding.

Why our real shoot + UE composite stays sharp

  • We photograph the real car in front of the LED, then integrate high-resolution Unreal Engine renders to deliver files sized for OOH and magazines.

  • Reflections, chrome, and paint are physically consistent because lighting and wall content are controlled on set.

  • A color-managed pipeline carries accuracy from LED stage to print proof.

  • Series work stays consistent across 10–20 KVs because lensing, camera height, and ratios are locked on set.

Bottom line: Use AI for concepts and social. For billboards up to 30 m and magazine print, you need real photography plus compositing to hit the required pixels and hold detail.

Quick comparison

Use caseAI generated imageReal shoot + UE compositing
Web, social, stories✔ Fast, looks great✔ Looks great
Magazine, brochure, double-spread△ Often soft after upscaling✔ Sharp at 300 dpi
Large posters, OOH△ Artifacts and banding appear✔ Clean edges and stable color
Reflection accuracy on cars△ Inconsistent✔ Physically believable
Series consistency△ Hard to match set to set✔ Locked on set and in comp

Conclusion: Use AI for concepts, mood boards, and social. Use real photography with virtual production and compositing for print, OOH, and campaign work.

CTA: Want a print-ready key visual series
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Can I print AI generated key visuals for billboards or magazines?

AI images are fine for web and social. For magazines and large posters you need high native resolution and clean edges. Our real shoot plus Unreal Engine compositing delivers print-ready files.

When should I choose a real photo shoot instead of AI?

Choose a real shoot for campaigns that require consistency, accurate reflections on cars, color-managed masters, and large-format print.

Do you offer AI concepts as part of preproduction?

Yes. We use AI for fast concept visualization, then move to virtual production and compositing for final key visuals.

Campaign Film

The BMW 7 and X7 campaign film was captured fully inside the studio in front of the LED volume at Pixojam Virtual Production.
Director/DOP: Andres. VP Supervisor: Hamed Tayebi.
I led the virtual production workflow on set, prepared Unreal Engine content, matched color and exposure between the wall and the car, and ensured parallax, reflections, and camera moves felt natural. The film uses the same five Unreal Engine environments as the key visuals. I created two of the scenes from scratch and tuned the remaining three for lensing, lighting, and playback.

Film Workflow Highlights

  • Previs and playback prepared in Unreal Engine 5

  • Wall light cards and exposure balanced to car paint and glass

  • Camera tracking and parallax checks for realistic motion

  • Reflection management and in-camera comps for faster finishing

  • Final masters conformed and graded through the color pipeline

Film Credits

  • Director/DOP: Andres

  • Film Editor: Keith Dallison

  • Virtual Production Supervisor: Hamed Tayebi

  • UE Environments (2 scenes) and LED content: Hamed Tayebi

  • UE Environments (3 scenes): Hugo Weichert

  • Colour Management Pipeline: Michael Lagerway

  • Virtual Production Studio: Pixojam Virtual Production

  • CEO: Azin Samarmand

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